Wassuh
I’m a 3D artist based in Boston, currently working as a CG Generalist at Black Math. My work leans heavily into dramatic lighting, cinematic focal lengths, overly detailed rocks, and using way too much depth of field (on purpose). If only 50% of the image is discernable, that’s usually the goal.
When I’m not at my desk, I’m either hanging from a pull-up bar, binge-watching something I’ve probably already seen, or sketching just well enough to convince myself I’m improving.
Experience
CG Generalist - Black Math Boston, MA
3D Motion Lead - SCADPro x NIKE Atlanta, GA
3D Design Intern - Kwamination Atlanta, GA