Hello!

I’m a CG artist and video editor currently based in Tustin, working at VeSync. My work leans heavily into dramatic lighting, cinematic focal lengths, overly detailed rocks, and using way too much depth of field (on purpose). If only 50% of the image is discernable, that’s usually the goal.

When I’m not at my desk, I’m either hanging from a pull-up bar, binge-watching something I’ve probably already seen, or sketching just well enough to convince myself I’m improving.


Experience

CG Generalist & Video Editor - VeSync Tustin, CA

CG Generalist - Black Math Boston, MA

3D Motion Lead - SCADPro x NIKE Atlanta, GA

3D Design Intern - Kwamination Atlanta, GA